Wiimote: RE4 Wiidux
It could be said that the biggest flaw in my Resident Evil 4 script was the lack of precise aiming due to the motion-based input. Well, thanks to a bit of code from Carl Kenner, I've been able to tremendously improve the aiming precision by adding in support for the Wiimote's IR sensor. What's more, the new script also has PPjoy support for greater precision still. Check out the video after the jump to see how easily I pick off things that are barely even visible on the screen, and then download the updated script.
